#ifndef __MW_CPP_SETTINGS_LAYER_H__
#define __MW_CPP_SETTINGS_LAYER_H__

#include "cocos2d.h"
USING_NS_CC;

class SettingsLayer : public Layer {
    
public:
    static Scene* scene();


    
    void onSoundControl(Ref* pSender);
    void onModeControl(Ref* pSender);
    void onBackCallback(Ref* pSender);
    
    
    virtual bool init();
    CREATE_FUNC(SettingsLayer);
    
};

#endif /* defined(__MW_CPP_SETTINGS_LAYER_H__) */
